Investigating High-Precision Input for XR Styluses (MX Ink)

A two-part investigation into the accuracy of 3D stylus selection (the Heisenberg Effect) and the design of new gestures (Double-Tap).

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Overview: The Problem & Solution

The Logitech MX Ink is a 6DoF stylus designed for XR. It promotes fine tuned drawing and spatial targeting more accurately. My summer internship in 2024 focused on testing these attributes and quantifying how much more accurate it is.

The Problem (A Two-Part Challenge):

  1. Is a stylus really more precise? A phenomena in spatial input is the Heisenberg effect of spatial interaction - the unintended displacement of the device during button presses due to the force pressing down. This effect can ruin a perfectly aimed selection. Is a stylus less affected by this than a standard controller?
  2. How do we add new interactions? The MX Ink supports double tapping as a secondary action, which is common for stylus input. However, what is uncommon is the ability to place the stylus in different surfaces and hold it in different grip styles in 3D space. Therefore we needed to understand how these grip styles and positioning affect the ability to perform the secondary double tap action.

The Solution: I ran a two-part research program with 25 total participants to build a complete profile of stylus interaction.

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My Role:

I was responsible for the end-to-end design and execution of two distinct user studies across 25 participants:

The Process: A User-Centred Evaluation

The project aimed to provide a greater understanding of the interaction merchanics of the MX Ink. I first started by understanding an existing problem (precision) and then use that knowledge to design a new interaction (double-tap).
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The test conditions:

  1. Finger: Tapping with the Index Finger vs. the Thumb.
  2. Location: Tapping in Mid-Air vs. Tapping on a Surface.

Outcomes And Implications For UX

This two-part study delivered clear, actionable guidelines for designing for XR stylus interactions.

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