Spatial Area Cursors - Introducing the Proxemic Cursor

A user-centred research project to make spatial touchless interactions faster, easier, and more comfortable.

Project Screenshot

Overview: The Problem & Solution

Touchless and spatial gesture interfaces, although gaining popularity, can be clumsy and fatiguing for users. Continuous actions, such as moving a slider, are especially challenging, requiring precise hand movements that can lead to errors and arm strain.

The Problem: How can we make spatial input, especially for continuous interactions (such as sliders), more accurate, faster and less fatiguing?

The Solution: I designed and evaluated a new interaction technique called the Proxemic Cursor, A type of area cursor. This system removes the need for precise targeting, instead allowing a user to loosely point towards a widget. The system intelligently targets whichever widget is closest to the cursor. The proxemic removes overbearing UI changes associated with typical area cursors, instead focusing on maintaining the precise targeting affordance of a cursor but allowing for more forgiving targeting.

Project Screenshot

My Role:

As the lead researcher and designer for this project, I was responsible for:

The Process: A User-Centred Evaluation

Working with Users & User Studies

To validate the design, I conducted two formal, within-subjects user studies with 41 participants.

Project Screenshot Project Screenshot

Across both experiments, to measure usability, I collected a mix of quantitative and qualitative data:

Project Screenshot

Outcomes

The results were conclusive: area cursors (and the proposed proxemic cursor) are a significantly better design for touchless and spatial interactions.

Summary Video

This research was accepted and published at the 2023 ACM Symposium on Spatial User Interaction (SUI '23).

All projects