Everything to Gain

Combining Area Cursors with Control-Display Gain for fast, accurate, and low-effort touchless input.

Project Teaser

Overview: The Problem & Solution

My previous research proved that area cursors are highly effective for mid-air spatial input, allowing users to navigate effectively without the need for high accuracy.

While area cursors reduce overall hand movement, larger displays still require substantial physical motion. How, then, can the advantages of spatial area cursors be extended to large-display interactions, and how do they perform in dense or cluttered interfaces, such as keyboards or menus, where their benefits may be reduced?

The standard solution for large screens is to increase the Control-Display Gain, making the cursor move further for less hand movement but at a cost of instability and precision.

I hypothesized that these two concepts had a mutually beneficial relationship. The forgiving nature of an area cursor would compensate for the imprecision of high gain, creating an interaction that is fast, accurate, and low-effort, even on large, dense displays.

My Role:

As the lead researcher, I was responsible for the entire project lifecycle:

The Process: A Two-Part User Study

I ran two comprehensive experiments to understand the complex relationship between display size, cursor gain, and target density.

Users were tested on a variety of tasks and layouts.

Project Screenshot Project Screenshot Project Screenshot

Outcomes - Implications For UX

It was clear that the forgiving nature of the area cursors allowed users to take advantage of a higher control display gain, moving towards targets faster and with less arm movement. This project provides clear, actionable principles for UX designers creating spatial and touchless interfaces:

  1. The UX Must Be Context-Aware: The most critical finding is that a one-size-fits-all interaction model for cursor gain will fail. A setting that feels great on a large kiosk display will not work on a desktop monitor. The user experience must be adapted to the physical size of the display. A hard-coded, single-gain value is a recipe for user frustration.
  2. On Smaller Displays, Prioritise Precision and Control: For desktop-sized displays (~27 inches), the user's primary expectation is precision. A lower, more conservative gain (~1.0 - 1.5) is best. Targets are physically closer, so more precise 1:1 control feels better.
  3. On Larger Displays, Increase Gain To Combat Fatigue For larger screens, the user wants to feel comfortable. Combining the area cursor with a higher gain value (~2 - 2.5) allows for fast interaction without sacrificing accuracy.

Summary Video

This research was accepted and published at the 2025 CHI Conference on Human Factors in Computing Systems (CHI '25).

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