Push or Pinch? - Touchless Selection Gestures

A formative study to find the best gesture for touchless control

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Overview: The Problem & Solution

Touchless systems commonly use the 'AirPush' (pushing a hand/finger forward in mid-air) gesture to make selections in mid-air. While this works well for simple buttons, it is trickier to maintain this active state over continuous movements, such as slider bars or scrolling. Users struggle to keep their hand at a consistent depth, leading to errors and frustration.

The Problem: Can we find a better method for activating widgets on a mid-air interface that doesn't rely on ambiguous depth.

The Solution: I designed and conducted a user study to compare the AirPush gesture with alternative gestures that do not require depth for activation. I tested both Dwell-based activation and pinch gestures to determine if removing the aspect of depth can increase targeting confidence and, in turn, improve accuracy, increase interaction speed and user satisfaction. I further tested a variant of pinch allowing the user to ‘pinch from anywhere’ akin to a dynamic area cursor. This allowed us to test the viability of the pinch gesture without strict tracking constraints focussing solely on the pinch dynamic.

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My Role:

As the lead researcher and designer for this project, I was responsible for:

The Process: A User-Centred Evaluation

This project was a direct comparison to find the best-performing interaction technique. It was therefore important to test each technique across a variatey of tasks at different precision levels. This provided an understanding of how users made selections (correctly or not) acorss a a range of difficulties.

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Across both experiments, to measure usability, I collected a mix of quantitative and qualitative data:

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Outcomes

Pinching Was Faster: Pinch gestures proved to be a significantly faster "mode switch" for acquiring control of the slider handle. Both pinch techniques were faster for acquisition than the standard Air Push and Dwell methods.

Pinching Was Preferred: Users strongly preferred the pinch gesture.

The UX Insight: Qualitative feedback from users revealed why pinching was preferred. Pinching has two clearly defined states (open and closed) and avoids the ambiguous forward push motion, which some users found "frustrating". This gave them a greater sense of control and confidence.

The Potential of Area Cursors: The pinch from anywhere variant of pinch was included to test a best case scenario verison of pinch (where tracking is not an issue). However, it proved to to be the most preferred, fastest and most accurate control method. This opens up the possibilty of dynamic area cursor for spatial interafces, which I further explore here.

This research was accepted and published at the 2023 ACM Symposium on Spatial User Interaction (SUI '23).

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